
Still, the multiplayer should keep you occupied for a long time and developer CCP seems very committed to future development, with a number of updates already having gone live since the game’s earlier Oculus launch. The game is still officially in development and the overall package can feel a little disjointed, with the single-player story still begging for expansion. In fact, this is the first game that both Rift and PS VR players can play together via online multiplayer. Valkyrie’s graphics on PS VR are undeniably downgraded from Oculus Rift but, crucially, it contains all of the same content and plays identically – thin: super fast, fluid and fun. And it really is glorious: rather than boring blackness, Valkyrie’s battles take place just above the atmosphere of beautiful planets, or right in the middle of huge fleets of ships. The speed, fluidity, heft and height of RIGS – the brilliantly vertigo-inducing ejections (which occur when your mech’s destroyed) – make it one of the highlights of the early lineup.Ī first-person, dogfighting spin-off from the huge (and hugely complicated) Eve Online MMO, Valkyrie is essentially all of your Battlestar Galactica fantasy made real.īy ‘real’ we obviously mean ‘virtual’ – not that your brain bothers making that distinction as you, in your nimble little starship, are fired into glorious outer space. It sounds weird, but it soon feels surprisingly natural – although some people find VR more nauseous than others, so you might have to ease yourself in. Your task in the main game mode, Power Slam, is to score ‘goals’ by leaping through a ring at the top of the arena – but to earn that right you first need to score enough points by shooting the opposing team’s mechs and collecting the tokens they drop.Ĭontrols are basically standard FPS-style, but you aim and turn using your head. In RIGS, 6-8 players are split into two teams, before selecting and strapping into a mech, and launching into the arena. It’s also a great showcase for Sony’s headset, thanks to chunky, colourful art and frenetic multiplayer battles. RIGS is a first-person, mech-based mixture of deathmatch and future-sport that’s exclusive to PSVR. Sure, the deliberately clunky controls feel restrictive when you’re trying to dodge attacks, but at all other times the VR experience – including a cleverly thought-through input system where the right stick turns you in 30-degree intervals as you freely look around – is incredibly immersive, and utterly scary. In first person, every room feels constrictive, with overflowing detritus and ruined furniture blocking your path.



What’s more, while the Baker plantation might not be as sprawling in Res 7 as the original game’s Spencer mansion, it feels plenty big enough when its crazed residents are pursuing you in VR.
#Playstation vr supported games full
Keep your closest teddy to hand: gaming’s original scare-fest is back – and suitably terrifying in VR.Īnother gasp-inducing surprise of PlayStation’s E3 2016 press conference, the pant-wetting trailer gave plenty of journalists nightmares – and it turns out that was all just a teaser for the terror of Resident Evil 7.Ī tight field of view, plodding movement speed and a game world packed full of incidental (and gross) detail leave you constantly on edge, wondering if the next enemy is going to appear in front, above, below or behind you.
